Here is my Organic Sculpture from the provided Base Mesh. This was an art test I completed for the University of Michigan 3D Lab. I opted to go the emaciated route for the model. I did this to fight my trend of trying to overly "Beef Up" my anatomy, since I usually draw your typical burly Video Game Super-Hero/Marine/Barbarian characters. I focused mostly on the Front Torso, mostly the rib cage, and a bit on the spine - Definitely can use a lot of refining with anatomy. When I work in Zbrush I mostly focus on form, as opposed to detailing - While there are a few veins here and there, I feel that at the 'detail level' for sculpting it is very easy to overwork and destroy your sculpt.
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