Here is my example of environment modeling. This was an art test I completed for the University of Michigan 3D Lab. With the provided photo reference I created a Digital 3D Version to be used in a real-time environment. The base mesh was created first in Maya. Once the model was finished, UVs were then unwrapped and imported in Zbrush. The texture was created from a variety of photo sources using a combination of Zbrush and Photoshop. Once a base texture was completed the model was then detailed in Zbrush. The freeware program Xnormal was used to bake out the normal maps. Once tested in Maya, the textures and model were imported into Unreal 3 Editor and added to a demo level for show.
Provided Photo Reference:
Maya Stills
Wireframe
Normals With Wireframe
Normals
Normals With Diffuse And Spec
Zbrush Stills
Unreal Tournament 3 Editor Still
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